Building upon years of development on the CitizenFX framework, which has existed in various forms since 2014, FiveM is the original community-driven GTA V multiplayer modification project. We strive to put the community ― both players, server owners, and the greater GTA mod community ― first.
FiveM is a multiplayer modification framework providing many tools to personalize your server's gameplay experience.
Using our advanced features, you can make whatever you wish: roleplay, drifting, racing, deathmatch, or something entirely unique?
Your skills are the limit!
Server system requirements: x86-64 system running Linux or Windows (7/2008 R2+), decent upstream connectivity, multi-core processor recommended.
|FiveM||GTA:Online||Other MP mods|
|Server-side asset loading||Yes||N/A||No||Yes|
|Bans for no real reason||No||Yes||Possibly||No|
|Adheres to DMA principles||Yes||Yes||No||No|
|Maximum player count||128||30||Something high||Depends on size|
|Scripting language support||C#/JS/Lua||No||Depends||No|
|Core game improvements||Yes||Limited||No||It's a snail|
|Source code access||Yes||No||Usually no||Dissection only|
|Open community project||Yes||No||↑||Lots of recipes|
Nope! FiveM does not interact with the Rockstar Online Services other than to validate your game copy the first time you launch it. This validation emulates the game's interaction, and can not be detected by Rockstar.
It also doesn't modify your game files at all, even when downloading server assets, so you don't have to do anything to move between FiveM or GTA:O.
We need to do this to check if you actually own GTA V, when our automatic validation fails. This data will only be sent to the Rockstar Social Club services, and is not transmitted to us, or any other party.
We currently only support 32 slots due to limitations of the original RAGE network framework. We're also working on a completely new synchronization framework called OneSync, which should allow higher slot counts and is available in preview.
No, all your existing scripts will still work with the game when OneSync is released, with minor changes to support higher player counts. Of course, OneSync will enable new, better ways of doing certain things you do in your scripts, so you might want to take advantage of those when they're released.
FiveM is the original project both FiveReborn and MultiFive were based on. The current FiveM project originated from a merger between FiveReborn and a new development group called the CitizenFX Collective.
Modifications, not multiplayer. FiveM also allows you to modify the singleplayer experience, or well, it will in the future.
There's probably an installation guide on the docs telling you how to do so. If not, check the forums!
You can also rent a FiveM server from our recommended server provider and support the project.